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Sr. Technical Artist Unity3D


Published: Fri, 13 Jun 2025 04:51:16 GMT

Job Title: Senior Technical Artist – Unity3D
Department: Design / Art
Location: Remote / Relocate to Japan
Reports to: Design Manager / Art Lead
Languages: English (Mandarin / Ukrainian / Russian a plus)

Position Overview:
We are seeking a highly skilled and experienced Technical Artist with expertise in Unity 3D to join our team. In this role, you will bridge the gap between art and engineering by translating visual targets into optimized, interactive experiences. You will be responsible for scene assembly, material and shader setup, lighting, VFX integration, asset optimization, and toolchain automation within Unity.

Key Responsibilities:
– Reconstruct and assemble scenes in Unity based on visual references, mockups, or Figma/After Effects prototypes.
– Set up and manage materials, shaders (Shader Graph), post-processing effects, and camera systems.
– Optimize mobile 3D visuals, including batching, draw calls, texture atlasing/compression, LODs, and mobile shader variants.
– Integrate 3D characters, props, and environments using correct scale, hierarchy, and naming conventions.
– Build and manage reusable prefabs, animated setups, and VFX hooks (via Unity VFX Graph and Timeline).
– Contribute to automated pipelines for importing and configuring animated assets (e.g., avatars, blend trees).
– Debug and resolve in-engine rendering, lighting, and performance issues using profiling tools (Unity Profiler, RenderDoc, etc.).
– Collaborate with art and development teams to maintain fidelity while optimizing performance.
– Document workflows and contribute to tool development that improves asset integration and iteration speed.

Qualifications:
– 3+ years of experience in Unity 3D with a focus on technical art and scene implementation.
– Solid understanding of URP, shader/material systems, lighting, and post-processing in Unity.
– Experience in optimizing assets and scenes for mobile platforms.
– Familiarity with version control systems and working in cross-functional teams.
– Strong visual fidelity skills, with the ability to match target concepts within engine limitations.
– Portfolio showcasing Unity-based visual implementations or interactive scenes.

Preferred Qualifications:
– Experience with Shader Graph, Animator, Timeline, and VFX Graph.
– Proficiency in C# scripting for scene logic and automation (e.g., asset post-processing, prefab setup).
– Knowledge of tools like Blender, Maya, Substance for asset preparation.
– Experience in mobile or casino games is a plus.
– Familiarity with Addressables and live content update workflows is a bonus.

If you are a passionate and driven Technical Artist with a strong understanding of Unity 3D and a desire to solve visual implementation challenges, we encourage you to apply for this exciting opportunity. Join our team and help us deliver seamless and visually stunning experiences to our players.
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